Dr Andreas Aristidou is an Assistant Professor at the University of Cyprus, and a Research Fellow at the CYENS Centre of Excellence with special interest in computer graphics and character animation. Previously, he served as Senior PostDoc Researcher at the Efi Arazi School of Computer Science, The Interdisciplinary Center Herzliya in Israel (2016-2018), the Interdisciplinary Research Center, Shandong University in China (2015), the Graphics Virtual Reality Lab, University of Cyprus (2012-2014,2019), and the Digital Heritage Research Lab, Cyprus University of Technology (2015). He had been a Cambridge European Trust fellow, at the Signal Processing and Communications Laboratory, University of Cambridge, where he obtained his PhD (2011). Andreas has a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens (2005) and he is an honor graduate of Kings College London (2006).
His main research interests are focused on 3D motion analysis, classification, and synthesis, and involve motion capture, inverse kinematics, deep convolutional and reinforcement learning, intangible cultural heritage, and applications of conformal geometric algebra in graphics. Andreas is on the editorial board of The Visual Computer (TVC) journal, and serves as an Associate Editor, the Heritage journal (Associate Editor), and the Advances in Applied Clifford Algebras (Guest Editor in Chief). He participated in a number of EU funded projects, and he collaborates with EU creative industries to design innovative algorithm for motion synthesis and character retargeting. Finally, he is the co-author of the FABRIK Inverse Kinematics solver that been integrated in all major game engines (e.g., Unity, Unreal engines, Panda), and published in open-source libraries.
International Program Committee: Eurographics 2022 (Award Jury Chair), ACM-SCA 2022, CGI2022, CASA2022, ENGAGE2022, ACM-SCA2021, CGI2021, CASA2021, ENGAGE2021, ENGAGE2020, ENGAGE2019, MIG2018, ENGAGE2018.
The project «PREMIERE» covers a wide range of multidisciplinary topics that are in line with the recent tendencies in computer graphics, character animation, and virtual reality. It aims at investigating modern trends in machine (deep, convolutional, adversarial, and reinforcement) learning, with ultimate target to provide ingenious solutions for overcoming the current limitations in character animation, and essentials for future improvements in a wide range of ambitious and challenging projects.
More details soon (please contact me directly)...
The ALADDIN project aims at the development of a motion capture technology that goes beyond conventional methods, is cost-effective, and minimizes the risks associated with capturing in dynamic situations. The proposed system is easily scalable and intrinsic, in the sense that measurements are not taken by external devices, enabling efficient capturing in outdoor environments, with state-of-the-art acquisition accuracy.
More details soon (please contact me directly)...
In collaboration with Dr. Fotis Liarokapis, at the Extended Experiences MRG group, CYENS centre of Excellence. Extended Experiences MRG focuses on virtual and augmented environments as well as human-machine interactions generated by computer technology and wearables. Advanced extended reality combines human senses, and it requires new strategies for the design and implementation of novel applications and systems. The goal of this MRG is to focus on three related broad areas including: (a) extended reality, (b) advanced interaction and (c) physiological interfaces.
More details here.
© 2017 Andreas Aristidou