Computer Graphics and Virtual Reality Lab

Department of Computer Science

Dr Andreas Aristidou

Office Location: New UCY Campus, FST01, Room 123
Tel: +357 22 892690
Fax: +357 22 892701
Email: a.aristidou@ieee.org

Position: Post-Doc Researcher

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Andreas Aristidou

Introduction

Dr Andreas Aristidou is a post-doc researcher associated with the Department of Computer Science, University of Cyprus and an affiliated researcher at the Department of Multimedia and Graphic Arts, Cyprus University of Technology. Andreas has been awarded the ΔΙΔΑΚΤΩΡ fellowship, by the Cyprus Research Promotion Foundation, to establish research in motion analysis and classification. He has been also awarded the Office of Naval Research Global (ONRG) Visiting Scientist Program (VSP) scholarship to visit PhaseSpace Inc. offices in San Diego, CA, USA, in order to be trained in the new PhaseSpace mocap systems and gain experiences in relative subjects; he continues to collaborate with PhaseSpace Inc., a leading company that offers motion capture solutions for motion tracking and positioning, and he establishes his own motion capture laboratory at the Graphics and Virtual Reality Lab, University of Cyprus. Andreas has participated in a number of EU funded projects, including the SIM.POL.VR (Virtual Reality Police Simulator) (at the University of Cyprus). In addition, he collaborates with Unity 3d for the design of computer games, incorporating human-like Inverse Kinematic constraints.


He had been a Cambridge European Trust fellow, at the Signal Processing and Communications Laboratory Information Engineering Division, Department of Engineering, University of Cambridge, where he obtained his PhD under the supervision of Dr Joan Lasenby. Andreas has a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens (2005) and he is an honour graduate of Kings College London (2006), where he obtained his MSc degree in Mobile and Personal Communications.


His main interests are focused on 3D Motion Analysis and classification, human animation and involves Optical Motion Capture, Real Time Marker prediction and CoR estimation, Inverse Kinematics, filtering and Applications of Geometric Algebra in Engineering.