Inverse Kinematics Techniques in Computer Graphics: A Survey
Overview
In this survey, we present a comprehensive review of the IK problem and the solutions developed over the years from the computer graphics point of view. The most popular IK methods are discussed with regard to their performance, computational cost and the smoothness of their resulting postures, while we suggest which IK family of solvers is best suited for particular problems. Finally, we indicate the limitations of the current IK methodologies and propose future research directions.
Video
BibTeX
@article{Aristidou:2018:IK,
author = {Aristidou, Andreas and Lasenby, Joan and Chrysanthou, Yiorgos and Shamir, Ariel},
title = {Inverse Kinematics Techniques in Computer Graphics: A Survey},
doi = {10.1111/cgf.13310},
journal = {Comput. Graph. Forum},
volume = {37},
number = {6},
pages = {35-58},
publisher = {The Eurographs Association \&\#38; John Wiley \&\#38; Sons, Ltd.},
month = {September},
year = {2018}
}
Acknowledgments
This work is co-financed by the European Regional Development Fund and the Republic of Cyprus through the Research Promotion Foundation under contract ΔΙΔΑΚΤΩΡ/0311/73. Andreas Aristidou and Ariel Shamir are funded from ISF - NSFC grant number 2216/15.